Gaming Innovation Group Inc. (GiG) reports Q4 2021 revenues* of Euro 18.2
million
and an EBITDA of Euro 5.6 million.
"We have closed off 2021 with another strong quarter with revenues up 29% to an
all-time high, and an EBITDA up 35% compared to the fourth quarter of 2020, and
importantly we have laid a truly exciting and expansive structure in place to
further accelerate our global ambitions via the acquisition of SportnCo.", says
Richard Brown, CEO of GiG.
Financial Highlights
· Revenues* in Q4 2021 were Euro 18.2m (14.1), an increase of 29% YoY, all
organic
· EBITDA was Euro 5.6m (4.1), up 35%, EBITDA margin* increased to 30.7%
(29.1%)
· Revenues in Media Services at all-time high of Euro 12.8m (9.0), an
increase of
42%, with an all-time-high EBITDA of Euro 5.7m (4.3)
· Revenues* for Platform Services were Euro 5.3m (4.9), an increase of 8%,
with an
EBITDA of Euro 0.2m (0.2). Excluding discontinued white-labels, revenues
increased
22%
· Positive EBIT of Euro 1.8m (-0.1), an improvement of Euro 1.9m
· Positive cash flow from operations of Euro 1.2m (-0.2), an improvement of
Euro 1.4m
Operational Highlights
· Signed a SPA in December to acquire Sportnco Gaming, closing expected in Q1
2022
· Media Services reached a fourth successive all-time high in quarterly
revenue and player intake, FTDs ended at 60,600 (33,200), up 82%
· Signed a long-term agreement with an established German operator that will
migrate its existing brand to GiG's iGaming Platform
· Signed a long-term platform agreement with Rank Entertainment Holdings to
power the worldwide growth for their brand Marina888
· Two new brands were launched in Q4, and two additional brands development
complete at year end
Events after Q4
· Signed a three year extension to the long-term agreement with Betsson Group,
taking the term of the contract to Q4 2025
· Two new brands live so far in 2022, the remaining integration pipeline are
progressing towards their plans
· January has developed positively, revenues are up 20% YoY
*Revenues are adjusted for revenues from a platform client where GiG recognizes
the full operations in its profit and loss statement, which are partly offset by
related cost of sales and site overheads. Cost of sales, marketing expenses and
EBITDA-margin are adjusted accordingly. See Note 2 in the Q4-2021 Interim Report
for more details.
Investor presentation and webcast
CEO Richard Brown will present the Q4 2021 results via livestream at 10:00 CET.
The presentation will be followed by a Q&A-session, and investors, analysts and
journalists are welcome to participate. The presentation will be given in
English.
Link to the livestream:
https://www.redeye.se/events/832407/live-q-gaming-innovation-group-2
For further information, contact:
Richard Brown, CEO of GiG, richard.brown@gig.com +34 661 599 025
Tore Formo, Group CFO, tore@gig.com +47 916 68 678
Hessi Mocca, Head of IR, hessi.mocca@gig.com, +46 737039820
This information is information that Gaming Innovation Group Inc. (GiG) is
obliged to make public pursuant to the EU Market Abuse Regulation. The
information was submitted for publication, through the agency of the contact
person set out above, at 08:00 CET on 15 February 2022.
About Gaming Innovation Group (GiG)
Gaming Innovation Group is a leading iGaming technology company, providing
solutions, products and services to iGaming Operators. Founded in 2012, Gaming
Innovation Group's vision is 'To be the industry leading platform and media
provider delivering world class solutions to our iGaming partners and their
customers. GiG's mission is to drive sustainable growth and profitability of
our partners through product innovation, scalable technology and quality of
service. Gaming Innovation Group operates out of Malta and is dual-listed on the
Oslo Stock Exchange under the ticker symbol GIG and on Nasdaq Stockholm under
the ticker symbol GIGSEK. www.gig.com
Legal disclaimer
Gaming Innovation Group Inc. gives forecasts. Certain statements in the report
are forward-looking and the actual outcomes may be materially different. In
addition to the factors discussed, other factors could have an impact on actual
outcomes. Such factors include developments for customers, competitors, the
impact of economic and market conditions, national and international legislation
and regulations, fiscal regulations, the effectiveness of copyright for computer
systems, technological developments, fluctuation in exchange rates, interest
rates and political risks.
This information was distributed by Oslo Børs https://www.oslobors.no/